![]() Of course, improvements in technology have also helped reduce and even eliminate loading times, and therefore loading screens. Games that include procedural generated levels may add humorous names to computational actions during generation such as "Corrupting the World" or "Creating an Over-arching Sense of Dread".Some only lean into this, such as being able to manipulate things on screen. Namco technically had a patent on this until 2015, but due to examples appearing far before the patent on the Commodore 64 and ZX Spectrum, Namco likely would have had trouble defending it in court. In a few cases, loading times are so long that the loading screen includes some form of Mini-Game to keep the player entertained while they wait.Similarly, some screens also provide plot summaries of recent events in case you've stopped playing for a while and have forgotten what's going on or what you need to do next. ![]()
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